﻿using System.Collections;
using System.Collections.Generic;

using UnityEngine;

namespace Internal
{
    /// <summary>
    /// 鼠标按键事件
    /// </summary>
    public enum MouseEvent
    {
        /// <summary>
        /// 右键
        /// </summary>
        RIGHT,
        /// <summary>
        /// 左键
        /// </summary>
        LEFT,
        /// <summary>
        /// 中键
        /// </summary>
        MIDDLE
    }

    /// <summary>
    /// 鼠标点击类型
    /// </summary>
    public enum MouseClickEvent
    {
        /// <summary>
        /// 鼠标按下
        /// </summary>
        DOWN,
        /// <summary>
        /// 鼠标抬起
        /// </summary>
        UP,
        /// <summary>
        /// 鼠标长按
        /// </summary>
        PRESS
    }

}

